Wednesday, 8 January 2014

Rommels Tanks get turned

 British forces Have dug in along a low ridge, with wire and trenches they hope to stop the German advance. 
German Panzers race to the gap at the end of the British defences with fighter support.

British troops in the trench line lay in wait for the Desert Fox, 25pdrs open up on the advancing German infantry.

British tanks move out to face the Germans in the open, the plan is to get the germans to attack the allied tanks and come within range of the anti-tank guns.   Crusader II take the lead with Crusader III covering.

2 tanks knocked out and 1 stunned by a Stuka Dive bombing Attack

Spitfires come to the aid of the allied tanks, but Hans-Ulrich Rudel appears to be piloting one of the Ju87's, Bullets pepper a spitfire and it goes down under smoke, the second spitfire withdraws.

The british tank assault takes the germans in mid manoeuvre.  the light british 2pdrs hit the german tanks on the flank armour to impressive effect.

Another bombing run by Stuka's and counter fire from the german tanks take down 3 more allied tanks.

While the tank battle is raging the british lines have been blasted by infantry guns and 88's knocking out the british guns and a german infantry assault begins.  The initial assault on the shocked and pinned british puts a full company in the bag, but the germans lose as many to the british 25pdr's

German sappers push through the trench line but their supporting armour is unable to get through the minefield, leaving the infantry to fight alone.

More troops rush behind the lines and supported by Grants the British plug the breach.

With the infantry assault a failure its left to the tanks to sort it out, the tank battle is even, with half of each side losing their tanks.  In numbers the Germans can claim victory, but the British still deny the battlefield to the Afrika Korps.

Friday, 3 January 2014

Fantasy Battle Undead vs. goblins

 The Goblin army holding the high ground
 Goblin light troops hold the fortress
 
 
 Undead army defending the graveyard and mausoleum
 Goblin cavalry hit the flank while the goblins shieldwall advances.
 Goblin spear batter the defences with bat and shaman support
 
 The walls are breached with the aid of cave trolls the defences crumble.  However the vampires call upon a spirit host which pushes the goblins back.
 
 
The battle ended with a draw.

Tuesday, 12 November 2013

Battle in the Sudan

We decided on an ambush attack, the Egyptians marching in column with cavalry protecting the rear.  The Mahdists on both sides.
The Mahdists were sighted and charged the left front of the column.


the attack faulted but drew the attention away from the camels sneaking up behind.  I know it is impossible for a camel to sneak,  but the other guy just ignored them.
the rear of the column formed square but sent in the cavalry who were surrounded and swamped.


Camels hit the forward column in the rear, but they turned to face and killed most of them, however with their backs turned the mahdists butchered them.

Battle of the three armies

 The first battle of the three armies.  Sounded like a good idea at first, turned out into 2 separate battles. 
Goblins sent in the Cave trolls against the undead, while moving most of the infantry around the undead flank, after this they sent a small unit of warg riders and bats to hassle the dwarves.
Undead Attacked across the stream, For some reason the vampires got instantly killed, so the skeletons had to launch a full attack with all the infantry.  This failed and the skeletons ended up back on the opposite bank of the river.
Quick necromancy spells filled the un-dead ranks and a second attack carried through.

Goblins attacked across the flank of the undead, killing the unit of skeletons guarding the fort and taking the fortress and necromancer hiding in it.
With the skeletons crumbling to dust the victorious goblins rushed the dwarf survivors, 8 turns for the goblins to win the table.

Sunday, 4 August 2013

Sino Japanese war 1894

 Here are a few shots of our  first Sino Japanese war game.  I have not even got the command finished yet let along the scenery but we made do.   
 
The game was quite good, not exactly awesome, basically I was playing Japanese and the Chinese whipped my back side!  I blame the dice!
 Japanese guns  in cover of a small farm, as the civilians run for cover.
The guns proved to be much less than I hoped for.
The Chinese deployment, medium guns, Banner infantry and Kensu braves in red.
 Assorted Chinese cavalry
Chinese kensu braves 
 Japanese
 Chinese medium guns
 Japanese guard take on the kensu braves, the guard may be good, not no soldiers can resist 3 rolls of ones in a row.

Friday, 19 July 2013

Aliens Vs. Colonial Marines

 We finally got the aliens out to play, in a stand up fight.  The marines started with 2 command posts, one on the river and the other on the main road flyover.
 The aliens occupied the factory and set out in a swarm at the marines, The tanks engaged first, doing little damage.
 On the river the marines dug in, putting up barbed wire and sandbags and awaited attack.
 Aliens captured the opposite side of the bank but were prevented from attacking by the marine monitor.
 The monitor kept the aliens pinned with heavy fire.
 At the fly over a drop ship opens up on the aliens with better effects than the tanks, rockets doing a lot of damage!
 Aliens charged the first line of defence, the marines lost an APC.
 Bad rolling led to the loss of the monitor.  But killed off almost all the large creatures leaving only face huggers.
 With defences over run the marines called in an evac, the dropship landed and made ready to take off but the dice were against them.
 Aliens over ran the drop ship, its passengers lost.
 Surviving face huggers swim the river and take out the Landing craft.
 Caught outside their defences the marines across the river were over run.
The last stand lasted a full 3 turns, but shear alien numbers overwhelmed the marines.